Take to the depths of space as a lone salvager, searching through abandoned ships, stations, and forgotten wreckage for valuable scrap. 

This idle incremental game lets you build up your salvage operation over time, earning resources, purchasing upgrades, and gradually expanding your ability to collect more and earn more. 

This is currently a demo and serves as the foundation for what I hope to develop into a much larger game. With enough support, feedback, and interest from players, I would love to continue putting time into the project and expand it with new ships, equipment, upgrades, progression systems, areas to explore, events, resources, automation, and plenty of additional content. 

If you enjoy the demo, please consider leaving feedback, following the project, or supporting the game, as it will help me continue developing it into the full experience I have in mind. 

For now, this is just the beginning of your journey into space, and there is plenty of scrap out there waiting to be salvaged.

Published 4 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(2 total ratings)
AuthorCaesar121
Made withUnity
TagsCasual, chill, Idle, Incremental, Indie, Unity
AI DisclosureAI Assisted, Code

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Reclamation idle game.exe 652 kB

Development log

Comments

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I really like how this plays, especially with the mechanic of having a limited number of slots for buying devices. I also really enjoyed having a limited amount of scrap per wreck, it forces the player to abandon wrecks at a certain point. 

The only actual bug I found was that the information pop-up on the bottom left was conflicting with the power levels after getting to a certain scrap level.

Gameplay wise, I felt like the only thing I had to do besides wait was to click the scrap button. I kinda wish there was something more for me to do manually, like convert ice to air or something like that so it isn't just a mindless task. I didn't get too far into the game before stopping, so maybe there's something more I missed, but it would be nice to effect production other than hitting the upgrade button.

thanks man that is some really good feedback and yeah I completely get where your coming from. This version wasn’t supposed to have all bells and whistles but more of a jumping off point but I get what you mean how it does feel like you’re doing a manual constant clicking.


Full disclosure, this was a vibe code project, everything you see is completely made with ai coding. I’m conflicted to continue to progress this game or not. Although your feedback is amazing I was hoping for more feedback to see if it was worth perusing.


thank you so much again!!!